Ready Player One book pdf download for free or read online, also Ready Player One pdf was written by Ernest Cline.
ERNEST CLINE is an internationally acclaimed full-time novelist, screenwriter, father, and geek. He is the author of the novels Ready Player One and Armada and co-writer of the film adaptation of Ready Player One, directed by Steven Spielberg. His books have been published in more than fifty countries and have been on the New York Times bestseller list for more than 100 weeks. He lives in Austin, Texas with his family, a time-traveling DeLorean, and a large collection of classic video games.
|Ready Player One
Ready Player One Book PDF download for free
A world at stake. A search for the ultimate prize. Are you ready?
In 2045, reality is an ugly place. The only time Wade Watts truly feels alive is when he’s plugged into the OASIS, a massive virtual world where most people spend their days.
When the eccentric creator of OASIS dies, he leaves behind a series of fiendish mysteries based on his obsession with pop culture from decades past. Whoever solves them first inherits his great fortune and control of the OASIS itself.
Then Wade deciphers the first clue. He is suddenly besieged by rivals who will kill for this prize. The race has begun, and the only way to survive is to win.
Ready Player One Book Pdf Download
Ready Player One has been one of the most hyped movies of recent times. The book had been on my TBR list for quite some time and I decided to read it before seeing the movie.
The world has become a society that is even more unequal than it is today. Most people live a tough life in stacked trailers (a form of housing where trailers/containers are randomly stacked on top of each other – see book cover) and endure a challenging and unforgiving world. Imagine growing up in that environment, but then imagine having an escape route that you can retreat to when you feel the need.
The OASIS is that escape. It’s an amazing free virtual world where people (regardless of where or how they live) can be who they want to be, live exciting lives and explore amazing worlds. Simply put on a virtual headset and leave your worries behind. This is how Wade (Parzival) grew up. He learned everything he knows online, he knows nothing different (like my kids who grew up with Apple keyboards, which are frustratingly different from the normal keyboards I grew up with, they find standard keyboards weird!).
And therein lies the underlying problem. Everyone is so poor and haunted by the real world that escaping from reality has become a natural daily obsession for most. The virtual world has overtaken the real human world. Nobody wants reality, they just want virtuality.
Add to that the chance to become the sole owner and controller of the OASIS ($500 billion worth) and you have a recipe that takes the world’s virtual obsession to incredible new levels. The underlying story revolves around eggs hidden in the virtual world that need to be found. Whoever finds the last egg first becomes the winner of the OASE. The creator’s intention to pass on his legacy to a deserving player is called into question when a company bent on total control and profit comes into play.
This book captivated me from the beginning. Addicted from the start. The scenarios are extreme and varied, changing from one page to the next but never getting confused. The virtual world has the power to do this, so it makes sense for it to do so. A key fact that this book portrays so well is how easily we can be drawn into things that are not real.
It shows us the extreme and how the best friends, connections and relationships are formed despite the fact that the players have never met in real life. It shows the power of the virtual world by masking the identities of players who have created a “life” that is everything they want but don’t really have. It also explores the power of data and how it can be used against us.
While it’s extreme, I think it’s a very real scenario. And as AI begins to explode in the next few years, this is not an unimaginable result. It’s only a matter of time before we retreat further into our own virtual worlds. I hope we don’t lock ourselves in our homes like they do in this book. I think this story is a warning, one to remind us to keep our feet on the ground in the real world. But with all the horrible things making royal headlines every day, it’s easy to see why we want to retire and, above all, hide.
Another interesting aspect of this story was nostalgia. ’80s pop culture was central to a story with endless references to everything from songs to games to places to people. I loved it because it added a lot of details for readers to identify with. I won’t go into details, but there is a section of the book that contains a Monty Python classic: I laughed out loud when the coconuts hit.
I read a lot going to and from my job in the city. The whole VR thing took it to another level when the movie was hyped around me as I read. While reading the book on the platform, the Ready Player One trailer was often played on the station’s giant screens. In those moments I felt like I was in the game and reading the story against a virtual background of sounds, music, and the vision of the story.
In short: it is a celebration of the author’s imagination, exploring the world of virtual reality and all that it entails. Due to its core content, this book is rich in settings spanning time, space, games, movies, memories, and places. The great mix of materials is very well put together. This is my best read of 2018 so far and I think it’s going to be hard to top. Highly recommended.
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